There are times when it glitches so bad that I'm either looking straight up or straight down (no in-between) and neither helps whatsoever. Why not just get on and then some other button lets you to run? I've been fighting the camera more than I have thugs. I don't understand why you have to get on and run too. Sometimes I get on a building but I end up running in some odd direction. This game uses one button too but it sends you running around the side for some odd reason. It doesn't automatically make you jump up nor leap across the street. Incredible Hulk was very simple: get near a building, press one button, and you're on it. It's very frustrating if you're trying to be good. Or what's worse is if the exploding car knocks you away and by the time your character gets up you're getting the black points. By the time I find out there's an exploding car, turn around, and get anywhere near it it's already over and I'm getting 10 black points for it all. Unfortunately I'm always two blocks away fighting some goon. It seems like every other battle I get in there's an exploding car. They couldn't do that for Spidey and the others from MUA? Exploding cars are like the balloons from Spider-Man 2. The only one I like is Wolverine, because he's been doing Wolverine sine MUA. If they had subtitles, I'd turn off the voices. None of the voice actors fight the characters. They just grew on me till I couldn't imagine anyone else doing the voices. I thought Spider- Man was too whiny, Thor had no command, and Wolverine was too gravely, etc. When I first started playing MUA, I did not like any voice actors except for Fury and Doom. The voice actors are just a pain to listen to. Now there are some glaring problems which also make this an annoying experience too. Grip the audience and don't let go until it's over. If you're going to make a comic book video game you should use a Kingdom Come or House of M sized story. You don't really feel the emotional impact from any of the characters. Instead, if this was a comic book it'd be over in two, three issues like it didn't matter. With the invasion, Venom, and the choices this could have been a huge, grand epic. In fact you could enjoy those stories outside the video game medium. Those games had great story lines where you almost couldn't put them down until you found out what happened. True it's a video game, but in this day and age story lines are becoming more and more necessary thanks to Halo, Half-Life 2, KOTOR, and even MUA. Any game that allows you to make decision and have multiple endings should do the KOTOR way, not this one. There were times in KOTOR where I thought I was doing good but ending up with dark points because I didn't know how it would end. This game makes it too easy to be either good or bad. They should have done like Star Wars: Knights of the Old Republic where you make a decision and then find out where it put you. This game could seem far more cinematic if they did that. But those cut-scenes like the opening or Nightcrawler escaping just looked so theatrical and amazing. Sure the graphics are good, not spectacular, but what few cut-scenes they did use with the in-game graphics looked just plain awful. Why didn't this game go the same route as MUA? MUA has spectacular cut-scenes. Now, Gears of War can get away with that because their engine is so top notch it made it's own notch. But there is a problem with the graphics, they use the same thing for the cut-scenes. And up close things look pretty decent too. You can see details all the way across New York. However, after about three blocks it everything disappears in this green haze. The Incredible Hulk game also uses this large sandbox environment. You can, and it's fun, but if you don't want to you can defeat just about any villain with simple punches. It's not like Marvel Ultimate Alliance where sometimes you have to perform combos to defeat enemies. The controls are simple, anyone can do it. I do miss the Splinter Cell style missions from Spider-Man 1, but the free-roaming environment gives you plenty to do. This is the first time since Spider-Man 2 that I've really felt like Spider-Man swinging through the city, and the controls are vastly improved from that game. This is probably the most fun I've ever had with a Spider-Man game.